Sunday, January 25, 2009

Simon Games - Games are the new cinema

http://www.simongames.co.uk/


Games are the new cinema, they are breaking free from the console and hitting the streets. These games are a new way of exploring ideas, meeting people and having fun. Hugely social, they are a new entertainment form.

Fresh from a summer of running games at festivals in New York and London we've launched a new game production company Simon to deliver these new games for corporate and entertainment clients.

Simon games come in all sorts of flavours: some use technology, some are refreshingly lo-fi but all involve players competing and collaborating out in the world: on the streets, in (car) parks and down the pub.

Our new website is on the way. Meanwhile, feel free to call or drop us a line if you want to chat about how games can help your business or organisation.

Interesting Games Lab

http://iglab.urbanantics.net/www/?p=88

City University NY - New Media Lab Projects

http://www.newmedialab.cuny.edu/projects/

Current / Ongoing (roll over project name for description)

"A Geography of Impertinence" is a web-based tool for studying the Spanish experience of piracy and contraband in the Early Modern period. The website will allow users to interactively discover key points in the geography of piracy, using a set of Portuguese maps from the 1630s. The tool is also designed to serve as a gateway into — and as an annotation platform for — a variety of literary, historical and historiographic documents. By navigating between maps and TEI-encoded texts, users will have the opportunity to explore the history of foreign incursion into Spain's vast possessions in this age of European imperial expansion and competition.
Environmental Psychology student Aga Skorupka is preparing a 3d simulation of one of the Graduate Center building floors, aiming at revealing particular characteristics of built environments that influence the process of wayfinding, or how people find their way in certain environments.
Using a combination of real-time audio processing and 3D modeling software, music student Zachary Seldess will create virtual 3D sound environments that, via a local area network (LAN), can be experienced and altered in real-time simultaneously by several users.
Artistic Exchange: A Timeline of 16th Century Flanders, Spain, and Latin America will be a dynamic timeline exploring 16th century art historical connections between Flanders, Spain, and Colonial Latin America and is currently in its preliminary stages of development. This project will utilize MIT's open source tool, SIMILE Timeline, to provide a broad visual picture of the historical period.
Using the Max/MSP/Jitter programming environment, Music Composition student Nathan Bowen hopes to change the concert audience experience by allowing audience members to help determine the outcome of the performance. Dividing the audience into two teams, each team will be assigned the task to get their video game character to cross the finish line first and prevent the other team from gaining ground.
Effluvium is a musical exploration of the phenomenon that occurs when a listener's ear mechanism transitions between interpreting its input as several higher frequencies and a single low frequency. At the New Media Lab, music composition student Paul Riker will reconstruct Effluvium with dynamic video using MAX/MSP/Jitter to create a visual 3-D representation in real-time.
This project examines an ongoing land conflict in the small town of Caledonia, Ontario, Canada. The conflict centers on land that was granted to the Six Nations Confederacy in 1784. Today, the Canadian government and the Six Nations Confederacy both make vastly different claims regarding the ownership of this land. Using GIS mapping techniques, Flash software, and database methodology, this project will provide an online, interactive exploration of this conflict.
Lead by Professor Joan Greenbaum and doctoral candidate Gregory Donovan, this project aims to engage the New Media Lab community as participants in the process of understanding how ideas bud, build, bewilder and change. The 'NML Research Blog' is a virtual space where this exploration can take place.
Many social service programs for dispossessed populations are underutilized because potential clients are unaware of numerous available resources. Marcos Tejeda, Sociology, aims to provide a comprehensive listing of city organizations, including adult and youth homeless organizations, free health clinics, detoxification and substance abuse treatment programs, soup kitchens, and mental health services.
Phylo explores the origins of contemporary philosophy by looking at historical relationships between individuals, institutions, and ideas. Doctoral candidates David Morrow and Chris Alen Sula combine data visualization tools with a digital archive of dissertation information, faculty appointments, and publication metadata. The result is a free, open-access tool that gives important context to philosophical ideas.
In The Lost Museum, intrepid visitors can explore a virtual reconstruction of legendary showman P. T. Barnum's American Museum and investigate the mystery of who burned down this NYC landmark in 1865. Educators, students, and history enthusiasts can explore a rich archive of historical documents and present-day scholarship that reveals the marvels and scandals surrounding Barnum and his museum, as well as the social, political, and cultural history of the mid-nineteenth century city.
The history of New York City from Dutch settlement to the present is the focus of this website that combines informative exhibits, incisive primary documents, interactive graphics, and educational curricula to uncover the many and varied layers of the city's past. Working with the collection of the Seymour B. Durst Old York Library and Reading Room, two GC History students produce this website, which has become a favorite on-line source for NYC history.

Earlier

collaborative play City University of New York

Collaborative Play: Improving the World by Making Fun Stuff with Smart People

Rose White (City University of New York - Graduate Center / NYC Resistor )
City Tech, Geek Life
Location: Gold Room

Several North American hackers were inspired by what they saw when they visited the Chaos Communications Camp and Congress, in Germany, in the summer and winter of 2007. Some of those hackers used design patterns, observed and written up by German hackers, to explain to their friends at home what they’d seen abroad.

Obstacles are no match for determined geeks: In the year or so since then, tight-knit communities have formed in Brooklyn, Washington, D.C., Philadelphia, and Toronto, among people who didn’t start out knowing each other. We’ve rented spaces, bought expensive equipment, and taught classes. These groups have been visiting each other, to learn more and to socialize. The Austrian and German hackers who inspired the spaces here have kept in touch with us as well, expanding our sense of warm, welcoming geek community.

By covering the ongoing story of these spaces, I want to emphasize both how they are exceptional and how, if we are lucky and work hard, they can become a new social norm. A self-organized collaborative space does not have to be centered around “hacking,” of course. Any other shared passion could be the basis for such a group. What we’ve found in our hacker spaces is that smart, creative, engaged people have a lot of overlapping interests, and it’s wonderful to explore the world with a diverse group of people.

Whether we live in cities or in suburbs, societal pressure on most of us in North America is to live in individual family units, but many folks are finding that this model is no longer a good fit. In the suburbs, a tinkerer may have the space to collect tools and work on projects in a garage or workshop, but no other people to collaborate with. In the city, people may share big ideas, but can only get together in a coffee shop to discuss them. The success of the current hacker space movement provides a solution to both problems, one where we can behave collectively, rather than individually.

By building non-traditional communities in cities where it is notoriously difficult to build any community, hackers are demonstrating the future of social organization. It’s fun! While we secretly figure out how to make our lives in the city more functional and satisfying, we learn and share and make things. We play. Everyone can play. This talk is your invitation!

Photo of Rose White

Rose White

City University of New York - Graduate Center / NYC Resistor

I’m a doctoral student in sociology at the CUNY Graduate Center, a member of the hacker space NYC Resistor, and a blogger for monochrom. Over the years I’ve been an English major (at Louisiana State University), a doctoral student in Renaissance Studies (at Yale), an administrative assistant, a yarn shop owner, and a freelance copy editor. My first computer was a TRS-80 with a cassette drive for storage, while my most recent is a Thinkpad T41 covered in stickers. My best language is English; maybe someday I’ll catch up in German. I used to write erotica but now I mostly just hang out with people who do.

http://en.oreilly.com/et2009/public/schedule/detail/5552

SenseNetworks - ETech 09

Mobile Phones Reveal the Behavior of Places and People

Tony Jebara (Columbia University & Sense Networks)
City Tech, Mobile and The Web
Location: Gold Room

Our mission at SenseNetworks is to index the real world using location data. By harnessing this rich, natural and anonymized data, unprecedented possibilities emerge for user modeling, marketing, advertising, recommendation, search and collaborative filtering. Using machine learning algorithms, we can infer the context of a place and the tribe of a user from just their location data. It turns out that the flow and movement of people through the city (who is where and at what time) defines places and their character. Similarly, a person’s movement trail through the city reveals their personality and tribe. With location data, we build a network of places (how similar is place A to place B) and a network of people (how similar is person X to person Y). These networks let us cluster places and people as well as compute next-generation demographics and analytics. As your cell phone learns about you, it helps you find people, places and things you are interested in and your phone’s mapping software becomes your personal social navigator.

Photo of Tony Jebara

Tony Jebara

Columbia University & Sense Networks

Tony Jebara is associate professor of computer science at Columbia University as well as chief scientist and co-founder at Sense Networks. His research intersects computer science and statistics to develop algorithms that learn from spatio-temporal data, networks, images and text. He has published over 50 scientific articles and is the author of the book Machine Learning: Discriminative and Generative (Springer). Jebara is the recipient of the Career award from the National Science Foundation and has also received awards for his papers from the International Conference on Machine Learning and from the Pattern Recognition Society. Jebara’s work has been featured on TV (ABC, BBC, New York One, TechTV) as well as in the popular press (New York Times, Slash Dot, Wired, Scientific American, Newsweek). He obtained his PhD in 2002 from MIT.

http://en.oreilly.com/et2009/public/schedule/detail/5450


Institute for the Future - The opposite of play isn't work. It's depression." - Brian Sutton Smith

Superstruct: How to Invent the Future by Playing a Game

Jane McGonigal (Institute for the Future)
Geek Life, Mobile and The Web
Location: Imperial Ballroom

What are the five biggest problems will the world face in 2019 – and how can we get a head-start on solving them together? Find out in this talk, which presents the results of SUPERSTRUCT, the world’s first massively multiplayer forecasting game.

Produced by the Instititute for the Future, Superstruct is a crowd-sourcing experiment designed to create collaborative future scenarios and prototype solutions to future problems. For six weeks, more than 7000 players tackled the biggest “Superthreats” of the coming decade – from pandemics to climate refugees, network griefers to food chain instabilities – and contributed their best ideas for inventing the future of health, food, energy, security, and society.

Get a sneak preview of the institute’s official Superstruct Report, which presents the players’ top collective insights about the year 2019, and the crowd’s best tactics for superstructing society.

Photo of Jane McGonigal

Jane McGonigal

Institute for the Future

Jane McGonigal takes play seriously. She is the director of game research and development at the Institute for the Future in Palo Alto, California, and is currently writing a book about how games can save the real world (Reality is Broken, Penguin Press, 2010). She is also an award-wining game designer, best known for directing and designing alternate reality games such as The Lost Ring, World Without Oil, and Cruel 2 B Kind. She has a PhD. in performance studies from the University of California at Berkeley and blogs at www.avantgame.com.


physical interaction related to live performance and public space

Tom Igoe

Interactive Telecommunications Program, NYU

Tom Igoe teaches courses in physical computing and networking, exploring ways to allow digital technologies to sense and respond to a wider range of human physical expression. Coming from a background in theatre, his work has centered on physical interaction related to live performance and public space. His current research focuses on ecologically sustainable practices in technology development. He is the author of two books, “Making Things Talk: Practical Methods for Connecting Physical Objects,” and with Dan O’Sullivan, “Physical Computing: Sensing and Controlling the Physical World with Computers,” which has been adopted by numerous digital art and design programs around the world. Projects include a series of networked banquet table centerpieces and musical instruments; an email clock; and a series of interactive dioramas, created in collaboration with M.R. Petit. He has consulted for The American Museum of the Moving Image, EAR Studio, Diller + Scofidio Architects, Eos Orchestra, and others. He is a contributor to MAKE magazine and a collaborator on the Arduino open source microcontroller project. He hopes someday to work with monkeys, as well.

http://en.oreilly.com/et2009/public/schedule/detail/5455


Saturday, January 17, 2009

Digital Theatre

http://en.wikipedia.org/wiki/Digital_theatre#.E2.80.9DLive.2C.E2.80.9D_digital_media.2C_interactivity.2C_and_narrative

”Live,” digital media, interactivity, and narrative

A brief clarification of these terms in relation to Digital theatre is in order. The significance of the terms “live” or “liveness” as they occur in theatre can not be over-emphasized, as it is set in opposition to digital in order to indicate the presence of both types of communication, human and computer created. Rather than considering the real-time or temporality of events, digital theatre concerns the interactions of people (audience and actors) sharing the same physical space (in at least one location, if multiple audiences exist). In the case of mass broadcast, it is essential that this sharing of public space occurs at the site of the primary artistic event.(6) The next necessary condition for creating digital theatre is the presence of digital media in the performance. Digital media is not defined through the presence of one type of technology hardware or software configuration, but by its characteristics of being flexible, mutable, easily adapted, and able to be processed in real-time. It is the ability to change not only sound and light, but also images, video, animation, and other content into triggered, manipulated, and reconstituted data which is relayed or transmitted in relation to other impulses which defines the essential nature of the digital format. Digital information has the quality of pure computational potential, which can be seen as parallel to the potential of human imagination.

The remaining characteristics of limited interactivity and narrative or spoken word are secondary and less distinct parameters. While interactivity can apply to both the interaction between humans and machines and between humans, digital theatre is primarily concerned with the levels of interactivity occurring between audience and performers (as it is facilitated through technology).(7) It is in this type of interactivity, similar to other types of heightened audience participation,(8) that the roles of message sender and receiver can dissolve to that of equal conversers, causing theatre to dissipate into conversation. The term “interactive” refers to any mutually or reciprocally active communication, whether it be a human-human or a human-machine communication.

The criteria of having narrative content through spoken language or text as part of the theatrical event is meant not to limit the range of what is already considered standard theatre (as there are examples in the works of Samuel Beckett in which the limits of verbal expression are tested), but to differentiate between that which is digital theatre and the currently more developed fields of digital dance9 and Art Technology.(10) This is necessary because of the mutability between art forms utilizing technology. It is also meant to suggest a wide range of works including dance theatre involving technology and spoken words such as Troika Ranch’s The Chemical Wedding of Christian Rosenkreutz (Troika Ranch, 2000), to the creation of original text-based works online by performers like the Plain Text Players or collaborations such as Art Grid’s Interplay: Hallucinations, to pre-scripted works such as the classics (A Midsummer Night’s Dream, The Tempest) staged with technology at the University of Kansas and the University of Georgia.

These criteria or limiting parameters are flexible enough to allow for a wide range of theatrical activities while refining the scope of events to those which most resemble the hybrid “live”/mediated form of theatre described as digital theatre. digital theatre is separated from the larger category of digital performance (as expressed in the overabundance of a variety of items including installations, dance concerts, Compact discs, robot fights and other events found in the Digital Performance Archive).

Friday, January 16, 2009

UK women's online behaviour

http://www.ipcmedia.com/press/article.php?id=154626

IPC MEDIA DOWNLOADS UK WOMEN'S ONLINE BEHAVIOUR WITH ORIGIN PANEL 'WOMEN'S SPACE' RESEARCH

November 9, 2007

WomenSpace The majority of UK women are already highly proficient in their use of the Internet, with the average woman having been connected to the web for six and a half years, while 71% of UK women go online every day.

The findings come from Women's Space, the latest wave of research from IPC Media's ground-breaking Origin Panel – a major rolling programme of research using a unique 7,500-strong panel of UK women.

Women's Space, focusing on understanding UK women online, also highlights the average time spent on the Web – 105 minutes, with an average of nine sites visited per session. Meanwhile, mornings and late evenings are the key times to reach UK women online, while usage is prompted by both functional and emotional motivations – with the key online applications including social networking, dating and photo sharing.

The Origin Panel was launched in July, creating a major new rolling research study of UK women, designed to provide a continuous channel through which to understand the evolving attitudes and behaviour of women across the country. The Origin Panel provides a unique opportunity for on-going dialogue with a panel of over 7,500 nationally representative UK women.

Contrary to widely-held perceptions, the overwhelming majority of UK women believe they are knowledgeable about the Internet (67%), while 25% are early-adopting web-veterans. Only 8% of women classify themselves as online novices, with less than two years of surfing-experience.

Women's Space has also identified six core groups of women online, distinctive in their attitudes towards the Internet.

  • Miss Duress (18%)* – at the beginning of her internet journey, but keen to get to grips fast to keep up with the kids
  • Mrs Functional (14%)* – an experienced online user with a no-nonsense approach, gets what she needs when she needs it
  • Miss Fanatical (16%)* – does everything she can online, she's receptive to everything the web has to offer, including advertising
  • Mrs Positive (18%)* – considers herself knowledgeable and receptive, but always looking to improve her understanding of the net
  • Miss Easy Life (16%)* – an experienced online user, she's motivated by sites and applications that make her life easier, but she also loves to browse and research
  • Miss Relaxation (18%)* – serious about having fun, she uses the internet primarily as a source of leisure and entertainment.
* percentage of the UK female population

IPC Insight is the division of IPC Advertising responsible for spearheading consumer research across IPC Media – including the Origin Panel. Amanda Wigginton, group head of Insight, says: “What women are doing online is a hugely testing question for a vast array of brands. There simply hasn't been the data to illustrate how UK women use the web.

“Through the Origin Panel we have been able to comprehensively address that knowledge gap, examining the types of women online, the extent of their digital evolution, and the breadth of uses they find for the web. Contrary to many people's old-fashioned perceptions, online is very definitely Women's Space, and we will be working with this wealth of insight to help key clients and agencies to assess how best to target and engage their core audiences.”

The Origin Panel plans to conduct its Women's Space research on an annual basis, building over time a comprehensive vision of the online evolution of UK women.

Offline, IPC's peerless portfolio of women's magazines – including Marie Claire, In Style, woman&home, Essentials, Now, Look, Chat, Pick Me Up, Woman, Woman's Own and Woman's Weekly – reaches over 70% of UK women. And 2007 has seen IPC develop and launch a number of high profile new online brands for women including UK fashion and celebrity website www.instylemagazine.co.uk, definitive online homes portal www.housetohome.co.uk, essential web destination for UK women www.goodtoknow.co.uk.

- ENDS -

IPC Insight
IPC Insight is the division of IPC Advertising responsible for spearheading consumer research across IPC Media. It generates and co-ordinates a broad range of research initiatives and, as the authority on consumer behaviour across IPC's core markets and sectors, it works closely with key clients to ensure they develop more effective relationships with consumers and measures the effectiveness of their communications.

FOR MORE INFORMATION PLEASE CONTACT:
Chris Taylor, head of media relations, IPC Media on 020 7261 5276, 07980 221942 or email chris_taylor@ipcmedia.com

Back to index

AOP appoints head of Research & Insight

http://www.ukaop.org.uk/cgi-bin/go.pl/news/article.html?uid=2222

AOP appoints Head of Research and Insight

16 Jan 2009

Tim Cain photoAOP has appointed Tim Cain as Head of Research and Insight, reporting to Liz Somerville, the Acting Director of AOP.

In this newly created role, Tim is tasked with setting AOP’s research agenda and driving a programme of research activity that will deliver valuable insight for the association’s members. Key priorities will include developing the association’s Annual Membership Survey, introducing new research initiatives that support members’ business objectives and producing regular industry benchmarking and analysis.

Liz Somerville, Acting Director of AOP said, “I’m thrilled that Tim, with his impressive experience in the research field, has joined the team. Research will be a vital part of AOP activity this year, seeing us deliver a full and varied programme to our membership.”

Tim Cain commented: “I am very excited about being part of the plans AOP has for driving the association ahead in the coming year - we’ve lots in the pipeline, given the real appetite among our membership for further industry insights.”

Tim has 15 years experience in originating, managing and applying consumer and customer research and insight within the consumer publishing industry working on both magazines and websites. He built his research career at EMAP, most recently as the Head of Research and Business Development at EMAP Consumer Specialist Media, where he helped reshape and redefine the research team of EMAP Automotive.

AOP - UK housewives world leaders for net use

http://www.ukaop.org.uk/cgi-bin/go.pl/research/article.html?uid=2220

UK housewives world-leaders for 'net use

16 Jan 2009

UK housewives are the most prolific internet users in the world, according to a report by TNS Global, ‘Digital World, Digital Life’.

Spending 47% of their leisure time online, compared with a national average of 28%, the report says a key driver of this group's online activity is eCommerce, a market which is set to grow by 14% in 2009, according to eMarketer. With this in mind, AOP is hosting a forum on eCommerce and diversifying revenue on 29 January at Channel 4.

In December, a number of publishers expanded their eCommerce offerings, while in October, YouTube turned to eCommerce, experimenting as an Amazon and iTunes affiliate.

Meeting Friends Online

The TNS Research also showed that as many as six out of ten UK ‘net users have met with a friend made online, suggesting that the web is increasingly bridging on- and offline social groups.

“We are making more efficient use of our valuable time, specifically by using the internet - thereby allowing us to fit more into our lives… by spending productive time online, we are actually making more time for leisure" said Arno Hummerston, managing director of TNS Global Interactive.

Digital World, Digital Life’, conducted by international market research firm TNS, polled more than 27,500 people in 16 countries.

Source: Media Guardian

AOP - mobile web growing 8x faster than pc web

http://www.ukaop.org.uk/cgi-bin/go.pl/research/article.html?uid=2181

Mobile web usage is growing eight times faster than PC-based web use according to the ‘Mobile Media View’ produced by Nielsen. The study highlights that almost 7.5 million Britons now access the internet through their mobile phones. As Kent Ferguson, Senior Analyst at Nielsen indicates: “the mobile internet is fast becoming a viable way for advertisers and publishers to reach important demographic groups.”

  • 25% of mobile internet consumers are aged 15-24
  • Compared to 16% of PC-based consumers in this age group
  • 23% of the PC-based Internet population is 55+
  • This demographic represents 12% of the mobile internet audience.

The most popular mobile sites, BBC Weather (21% mobile, 17% PC-based) Sky Sports (11% mobile, 8% PC-based) and Gmail (9% mobile, 7% PC-based) have greater reach on the mobile internet than they do on the PC-based internet.

Google Search, ranked as the most popular PC-based internet site, is overtaken by BBC News on mobile, which is visited by 24% of British mobile Internet consumers, or 1.7 million people.

Ferguson concludes, “It’s interesting to see that BBC Weather, Sky Sports and Gmail are amongst the few sites that have a greater reach on the mobile Internet than the PC-based Internet. This highlights the advantage of mobile when it comes to immediacy; people often need fast, instant access to weather or sports news and mobile can obviously satisfy this, wherever they are.”

Source: Nielsen Online

Tuesday, January 13, 2009

mediterranean mobilities is an international collective of researchers that takes the form of a networ

http://www.lancs.ac.uk/fass/projects/medmobilities/

Home > Mediterranean Mobilities Home > Mediterranean Mobilities Home

A networking initiative in the Mediterranean

mediterranean mobilities is an international collective of researchers that takes the form of a network. By different entry points and through diverse perspectives and disciplines we want to capture and raise awareness of the transnational complexity of Mediterranean life and generate and disseminate cutting-edge, blue-sky thinking on the challenges facing the Mediterranean in the 21st centry. mediterranean mobilities has been created under the auspices of the Centre for Mobilities Research at Lancaster University, UK, where its co-ordination node currently resides. Read more»

Seminar series

Mediterranean Waters: interdisciplinary dialogue, urban infrastructures and sustainable futures. Read more»

14th November 2008.

News

Events and publications about mobilities and the Mediterranean. Updated daily.

Third World Congress on Middle Eastern Studies 2010. Read more»

Mobilities researchers

Find more about researchers with an interest in Mediterranean mobilities.

Other networking activities by Jiser Reflexiones Mediterraneas

Meeting of Young Researchers Around the Mediterranean

Recent events

Tourism Landscapes and Luxury Consumption in the Caribbean and the Mediterranean.

11th and 12th September, 2008. Institute for Advanced Studies, Lancaster. Read more»

Cosmobilities Conference 2008. Read more»

New Cosmobilities book: Tracing Mobilities. Towards a Cosmopolitan Perspective. Weert Canzler, Vincent Kaufmann and Sven Kesselring

Dr Paul Coulton - Dept of communication systems - lancaster university

http://www.dcs.lancs.ac.uk/pub/cgi-bin/personnel?id=16

Senior Lecturer
Postgraduate Director of Studies

Office: B26
Address: Department of Communications Systems,
InfoLab21,
South Drive,
Lancaster University,
Lancaster.
LA1 4WA
Telephone: internal: 10393
external: +44 1524 510393
Fax: +44 1524 510493
Email: p.coulton@lancaster.ac.uk
Personal homepage: http://www.mobileradicals.com/

Personnel details as: vCard or LDIF.

Selected publications in HTML or bibtex formats.

Centre for mobilities research - cemore - lancaster university

http://www.lancs.ac.uk/fass/centres/cemore/


CeMoRe Home Page

Life in a HurryThe study of 'mobilities' is a newly emerging interdisciplinary field in which Lancaster University is developing particular strengths. The concept of 'mobilities' encompasses both the large-scale movements of people, objects, capital, and information across the world, as well as the more local processes of daily transportation, movement through public space, and the travel of material things within everyday life. Recent developments in transportation and communications infrastructures, along with new social and cultural practices of mobility, have elicited a number of new research initiatives for understanding the connections between these diverse mobilities.

ContrailsTechnological, social and cultural developments in public and private transportation, mobile communications, information storage and retrieval, surveillance systems and 'intelligent environments', are rapidly changing the nature of travel and of communications conducted at-a-distance. As mobile connectivity begins to occur in new ways across a wide range of cyber-devices and integrated places, so we need better theorization and research, especially to examine the interdependencies between changes in physical movement and in electronic communications, and especially in their increasing convergence.

ChaosThese changes are having many effects. The human body is transformed, as it is enhanced by communication devices and likely to be 'on the move'. Changes also transform the nature of 'local' communities and of the commitments people may feel to the 'nation'. And the global order is increasingly criss-crossed by tourists, workers, terrorists, students, migrants, asylum-seekers, scientists/ scholars, family members, business people and so on. Such multiple and intersecting mobilities seem to produce a more 'networked' patterning of economic and social life.

Moreover, many public, private and not-for-profit organizations are seeking to understand, monitor and transform aspects of these multiple mobilities. These mobilities are centrally involved in reorganizing institutions, generating climate change, moving risks and illnesses across the globe, altering travel and tourism patterns, producing a more distant family life, transforming the social and educational life of young people, connecting distant people through 'weak ties' and so on.

Mobile Phones AbroadSuch new intersecting mobilities are centre-stage within contemporary economic, social and technological developments and in generating profound policy issues, especially in how a mobile life is sustainable into the long-term.

The Centre for Mobilities Research at Lancaster will:

  • bridge the various disciplines that are involved at Lancaster and especially to co-ordinate cross-faculty research networks
  • seek and develop new external funding and research student opportunities
  • consolidate a national and international reputation for Lancaster theory and research in this emergent area
  • contribute to deciphering the increasingly problematic nature of a mobile world, by producing new theories, research and policy instrument
  • develop positive links and connections with individuals, groups and centres elsewhere

This is an area of exceptional growth of academic and policy debate and interest, and Lancaster has already established a distinct market 'niche' combining leading social theory with grounded, policy-oriented empirical research.

Traffic Jam

IGDA - International Game Developers Association

http://www.igda.org/join/

MAGIC 2009 (Animation, Games and Interaction)

http://www.coetechweek.com/magic/

Monday, January 12, 2009

bbc writers room =- al smith

http://www.bbc.co.uk/writersroom/insight/al_smith.shtml

You're currently working on an interactive drama for BBC Switch - how is that different to an ordinary drama?
It's great fun and unlike any drama I've worked on before. The idea behind the project is to give the first line and last line of every scene in a story, and then give the Switch audience the challenge of making their own version of each scene before sticking it online. I give them some guide-lines as to what has to happen per scene, and then they get to think up the most creative way to get from A to B, before uploading their scenes and editing them all together. You can then rate other people's versions of the same story, and string together your favourite sequence of events. I started out just writing a complete script, and then boiled it down to its simplest chunks, stripping out most of the dialogue, but keeping the flavour of each scene to give in one simple direction. It's a bit of an experiment, but I think it'll be fun to play with.

gaming at ces 2009

http://www.cesweb.org/gaming/default.asp

Gaming

On the retail front, gaming set records with a total of $18.9 billion in 2007 — about 50 percent over 2006 retail sales, according to NPD. Console, accessories and software sales are to thank for the industry's success, and there are no signs of slowing. CEA predicts sales for hardware will remain steady at $6.4 billion while software bounds upward to $11.5 billion, bringing the total predicted sales for 2008 to $17.9 billion.

Register today for the 2009 International CES if the gaming/digital entertainment industry matters to you.

Source: Digital America, a CEA publication.

Gaming Technology Sessions

CES is the consumer technology industry's largest educational forum, featuring more than 200 conference sessions and 500 expert speakers. Here a few of our favorites for this market, but you can search by track/program, market, date, time, facility and speaker to tailor your session schedule.
  • Innovation in Games, Game Networks and Social Gaming - Massive User Communities and Commerce
  • Game Power: Entertainment and Branding as Franchise - As Games Integrate into the Movie, Music, TV, Mobile, Advertainment & Custom Branded Experience
  • Virtual Worlds and the Massively Multiplayer Gaming Explosion - the PC, the Console and Mobile
  • Mobile Gaming Experience - the Next Generation in Games, Devices and the Coming High Speed Delivery of Content
  • Casual Gaming – The Next Great Platform in Gaming – Console, Broadband and Mobile
  • CES Reinventing Advertising, Mobile Entertainment, and Game Power Networking Room
  • Just the Facts Knowledge Track Session: CEA Gaming


Just for Gaming Technology Professionals

While all consumer technology markets converge at CES, it's still easy to find specific segments that matter to you. If gaming technology is your primary interest, start by exploring these parts of the CES show floor:

Gaming and Digital Entertainment Products at CES

The International CES remains a must for gaming technology retailers and buyers. Meet companies in the following digital entertainment categories:
  • Content and services
  • Consoles, video adapters and set-top boxes
  • Whole-house video systems
  • Gaming software and hardware
  • Controllers, wiring and more

emerging technology at CES 2009

http://www.cesweb.org/docs/2K9_ET_QuickGuide.pdf

CES.
Kids@Play Summit
Sands Expo and Convention Center
Sponsor: Living In Digital Times
From storybooks to Facebook, kids use a digital world to learn, communicate, and entertain themselves.
Join us as we explore the way being digital today creates a smarter world tomorrow.
Location Based Services
LVCC, North Hall
Location Based Services at CES features the latest technologies used to deliver highly personalized mobile
services, based on location, allowing the mobile network operator to offer differentiation and increased
profitability.
Silvers Summit
Sands Expo and Convention Center
Sponsor: Living In Digital Times
The Silvers Summit showcases distributors, journalists, research firms and manufacturers that will demonstrate
the products and services that keep boomers engaged, entertained, connected and healthy.
Sustainable Planet
LVCC, Central Hall
This CE Spotlight serves as the premier location for world-changing technology, whether benefiting the
environment or contributing to the cultural development of growing nations. Sustainable Planet houses
the Greener Gadgets and TEC TechZones.
QUICK GUIDE TO EMERGING TECHNOLOGY
at the 2009 International CES®
To find emerging
technolgy, look for
this icon on-site.
AWARDS PROGRAMS
Innovations 2009 Design and Engineering Awards Showcase
Sands Expo and Convention Center, Booth #72062
The Technology & Engineering Emmy® Awards
Wednesday, January 7
The Venetian, Lido 3101
6 p.m. Reception
7 p.m. Banquet
Global Media Awards™
Thursday, January 8
6 p.m. Reception: The Venetian, Titian 2304
7 p.m. Banquet: The Venetian, Bellini 2101

Sunday, January 11, 2009

iLife 09

garageband - storybehind the song, view lyrics adn notation, practice withoriginal tracks, create your ownmix, slow down any part. Musical artists teachyouto play their song - visually with keyboard/string animation. (meetheauthor.com similarity?)

iphoto - face recognition, gps geo-tagging, name tagging.

imovie =- precision editor, animated travel maps.

keynote - san francisco 09

gaming

conversion /translation of concept of board games to apps or interactive digital gaming...


http://www.boardgamecompany.co.uk/

epic tilt - akon iphone app

Category: Entertainment
Released: Dec 02, 2008
Price: Free

Description:
EpicTilt has teamed up with SRC/Universal to release an interactive digital album sleeve for Akon's new album "Freedom". This is the essential iPhone application for Akon fans to stay connected to all things Akon. Preview each of Akon's singles in the Freedom Album! Flip through pictures of Akon. Keep up with all the latest happenings in Akon's world via the "News Section". Check out Akon Videos in the "Videos" Section. Even includes and interactive discography! Best of all it's FREE!

Website: http://epictilt.com
Support Website: http://epictilt.com

Note: The description above is the official one supplied by the application developer and does not necessarily represent the views or opinions of this site or its staff.


Get it on iTunes: Akon: Freedom

Wednesday, January 7, 2009

E Tech - Emerging Technology Conference, SanJose, CA 9-12 March 09

Schedule: Speakers

Shawn Allen (Stamen Design)

Shawn is a designer, programmer, and partner at Stamen. A jack of all trades and master of many, he takes an active role in both the conceptual design and technical implementation of Stamen’s dynamic information visualization systems.

A Connecticut native, Shawn moved to San Francisco in 1999 to pursue a formal fine arts education. But the pull of a career in the frenzied dot-com era proved too strong, and in 2000 he began working alongside Michal Migurski at a short-lived start-up. After several tumultuous years in the web design business he changed gears and developed the user interface for a console-based edition of the “Sims” video game franchise at Maxis. Shawn began working with Stamen in 2005 and became our third partner in January 2006. In his free time he makes music, rides bikes, climbs rocks, and travels around the world.

Jesper Andersen (University of Chicago)

Combining a technical background with quantitative business training, Jesper offers expertise in entrepreneurial technology, including social network analysis, data mining, and consumer web services. A 2008 graduate of the University of Chicago Graduate School of Business, he completed concentrations in entrepreneurism, finance, and econometrics. In 2007, Jesper interned with O’Reilly AlphaTech Ventures as an associate. He is also the co-founder of Chicago Ignite, a lecture series devoted to talks by and for the tech community.

Prior to graduate school, Jesper served as the Lead Architect for Visible Path, a Kleiner Perkins backed social networking analysis startup, which was recently acquired by Hoovers. At Visible Path, Jesper was instrumental in producing patents in social network analysis, as well as the company’s relocation to the Bay Area, where he led the hiring of a local team of engineers, as well as a team of engineers in India.

Previously, Jesper held the position of Sr. Software Engineer at ScreamingMedia, a formerly public company syndicating news and financial content based on natural language classifications, now owned by DowJones. At ScreamingMedia, he was responsible for managing the technical conversion to a service-oriented architecture, as well as leading technical integration over three M&A transactions.

Jesper’s professional experience also includes developing client server software performing historical simulation risk analysis for Sailfish Systems, a Reuters subsidiary.

Jesper earned his B.S. in Physics from Haverford College and has published several articles in fluid dynamics and biophysics.

Ashwini Asokan
Ashwini Asokan (User Experience Group, Digital Home Group, Intel® Corporation )

Ashwini Asokan is a design researcher in the User Experience Group of Intel’s Digital Home Group. At the crossroads between research and design, Ashwini’s work spans from conducting ethnographic and design research to translating insights into consumer experiences which the designs of Intel’s digital home platforms are then imbued with. Her work at Intel is inspired by her interests and studies of cultures around the world. At various times in her career at Intel she has led the definition of future PC & CE consumer experiences, and worked with her team to establish key user experience processes and a culture informed and inspired by research from across the globe on people, homes and their daily life. She is constantly engaged in identifying new strategic opportunities for Intel’s digital home platforms. Her passion and current focus is on leading explorations in middle and upper class emerging markets, with an extensive focus on India, China and Brazil. She leads the emerging markets strategy in the Digital Home Group, driving what she considers to be critical to the future of computing.

Ashwini completed her Bachelors in Visual Communication from India and moved on to graduate from Carnegie Mellon University’s School of Design with a Masters in Interaction Design. Passionate about her own origin as a dancer – designer from India, Ashwini’s work from her younger years at school to her work presently at Intel has been an ongoing exploration of the threads of culture that run through movement, behavior, design and management.

Maribeth Back (FX Palo Alto Laboratory)

Maribeth Back is a senior research scientist at FX Palo Palo Laboratory. Her current research focuses on the intersection of virtual environments and real-world collaboration, with a bit of ubiquitous computing mixed in. She leads the Mixed and Immersive Realities group at FXPAL, looking at how the interplay of virtual environments with mobile systems and sensor-fusion networks can be useful in enterprise settings. Previously, Maribeth’s research included smart environments (real and virtual), multi-modal interface design, ubiquitous computing, new forms of reading and writing, and interactive audio systems design and engineering. Maribeth holds a doctorate from the Harvard Graduate School of Design in Computational Design.

Shelley Batts (University of Michigan)

I am a Neuroscience graduate student at the University of Michigan as well as a freelance science writer and blogger for ScienceBlogs/SEED Magazine. My PhD thesis is related to cures for deafness including gene therapy and small molecule intervention for cochlear hair cell regeneration, as well as innovating the next generation of cochlear implants.

Nick Bilton
Nick Bilton (The New York Times R&D Labs)

Nick Bilton is a Designer, User Interface Specialist, Technologist, Journalist, Hardware Hacker, Researcher, etc. etc.

Nick has worked in numerous different industries within the context of design, research & development, technology and storytelling. He is currently the Design Integration Editor for The New York Times and the User Interface Specialist & Lead Researcher for The New York Times Research & Development Lab working on a variety of research projects and exploring technologies that may become commonplace in the next 2-10 years. His work in the R&D Labs includes exploring and prototyping content and interaction on futuristic flexible digital displays, a vast array of mobile applications and devices, Times Reader (a collaborative project with Microsoft), Print-to-mobile SMS, Semacode integration, content in the living room and context aware sensors. He is also working on an explorative Data Visualization project with The Times looking at realtime user patterns, geographical context and historical content stretching back to 1851. Nick is also the co-founder, with Michael Young, of Shifd.com, a startup within The New York Times that helps people shift content easily between multiple devices, from web to mobile to TV, and vice-versa. Shifd recently won ‘Best overall Hack’ at last years Yahoo! Hack Day. Nick’s work has been profiled regularly in multiple books, magazines, newspapers and websites.

Outside of The Times, Nick helped co-found NYCResistor, a hacker space in Brooklyn which offers hardware and programming classes and allows people to collectively work on innovative open source hardware and robotics projects.

Julian Bleecker
Julian Bleecker (Nokia Design)

Julian Bleecker is a designer, technologist and researcher at the Design Strategic Projects studio at Nokia Design in Los Angeles and the Near Future Laboratory where he investigates emerging social practices around new networked interaction rituals. He focuses on hands-on prototyping as a way to make new things.

He lectures and leads workshops on the intersections of art, design, technology and the near-future possibilities for new social-technical interaction rituals. He has taught interactive media at Parson’s School of Design and the University of Southern California.

Julian has given talks and exhibited many of his emerging technology projects, designs and concepts in venues such as SIGGRAPH, LIFT, Xerox PARC, O’Reilly Emerging Technology Conference and Where 2.0 Conference on Location-Based Technology, Ubicomp, Ars Electronica, ACM SIGCHI, ACM Advances in Computer Entertainment, Banff New Media Institute, American Museum of the Moving Image, Art Interactive, Boston Cyberarts Festival, SHiFT, Reboot, Eyebeam Atelier, and SK Telecom’s Art Center Nabi.

He has a BS in Electrical Engineering from Cornell University, an MS Eng from the University of Washington, Seattle, and a Ph.D. from the University of California, Santa Cruz where his dissertation was on the relationships amongst technology, entertainment and popular culture.

Marc Böhlen (University at Buffalo / Ailab Zurich)

Marc Böhlen is an artist-engineer, a maker of systems, situations and devices that critically reflect on the role of automation in the 21st century – in the widest sense possible. He is currently associate professor in the department of Media Study at the University at Buffalo and Visiting Artist at the AILAB of the University of Zürich. Böhlen’s research is tightly coupled to robotics design in methodology and succinctly different from it in scope and critical focus. It is an ongoing effort to diversify machine culture. Signal processing, artificial intelligence and control systems are cultural artifacts inscribed by those who create and use them in similar ways as more traditional media are acknowledged to be.

Recent research is centered on forms of mixed knowing, the combination of ways of knowing from different ontological and perceptual frameworks. The Glass Bottom Float project presented at ETech2009 attempts to combine human and machine knowing to formulate knowledge of water conditions at a public beach neither people nor machines alone can understand. Recent work has been presented at Cynetart (Dresden 2008), Dorkbot (Toronto 2008), and Satellite Voyeurism (Dortmund 2007). Recent and upcoming publications include Robots with Bad Accents; Living with Synthetic Speech (MIT Press 2008), Second Order Ambient Intelligence (JAISE 2009), Ambient Intelligence in the City (Springer 2009), and Micro Public Places (Architectural League New York 2009). See www.realtechsupport.org for details

Leah Buechley

Leah Buechley is an Assistant Professor at the MIT Media Lab where she directs the High-Low Tech research group. The High-Low Tech group explores the integration of high and low technology from cultural, material, and practical perspectives, with the goal of engaging diverse groups of people in developing their own technologies. Leah is a well-known expert in the field of electronic textiles (e-textiles), and her work in this area includes developing a method for creating cloth printed circuit boards (fabric PCBs) and designing the commercially available LilyPad Arduino toolkit. Her research has been featured in The New York Times, Boston Globe, Popular Science, CRAFT Magazine, Journal of Architectural Design, Denver Post, and the Taipei Times. Buechley received PhD and MS degrees in computer science from the University of Colorado at Boulder and a BA in physics from Skidmore College.

David Calkins (Robotics Society of America, et. al.)

David Calkins is a widely respected robot builder and expert. He teaches robotics and computer engineering at San Francisco State University, is the president of the Robotics Society of America, Founder of the international RoboGames/ROBOlympics competition, Program Chair of the RoboNexus Consumer and Entertainment Expo, and co-chair of the RoboSot competition for FIRA – the Federation of International Robosoccer Association. He was one of only ten US members of the Japanese Trade Association’s Robotics Mission to Japan, an official US-Japanese robotics technology business development and research mission.

As one of America’s most respected robotics authorities, David Calkins offers a rare blend of both technical and marketing insight into the world of robotics. He speaks on robotics to such diverse groups as the Young Presidents Organization, Stanford University, the San Jose Tech Museum, the Business4Site conference, the RoboNexus and RoboBusiness conferences, JavaOne and many others. Mr. Calkins stars in the San Francisco local weekly TV show “Mister Robotics”, and was also featured in two documentaries: the Discovery Channel’s special “Dungeons of Alcatraz” (in which he designed and built a robot used to explore tunnels beneath Alcatraz) and the Tech TV special “Bucket of Bolts”. He has also been featured on History Channel’s “Tactical to Practical”, Tech TV’s “ScreenSavers” and “Call for Help”, G4’s “Attack of the Show”, Outdoor Channel’s “Inside R/C”, GSN’s “Games Around America”, and has been profiled by CNN, Time, and the New York Times. He is also a prolific author in his own right; he writes two monthly columns for Servo Magazine and Robot Magazine, and has been published internationally.

Mr. Calkins works with NASA’s Robotics Education Project to involve kids in the building and competition of robots. He also enthusiastically helped mentor San Francisco’s John O’Connell High School USFIRST robotics team in 2005. On the business-side, Calkins has been a consultant for Sun Corporation’s JavaNator robotic development group, Evolution Robotics original ER-1 robot, and assisted DARPA on the creation of their Robotic Grand Challenge. In addition to serving as president of the Robotics Society of America since 2000, he also serves on the Board of Advisors for QBox (a mechanical, kinetic and electronic arts group) and BotBall (Robotics Educational Foundation). Calkins also judges for BotBall, FIRST Lego League, BattleBots, and the Robot Fighting League. He recently co-founded a company to build both competition robots and home-based consumer robots.

Barry Canton (Ginkgo BioWorks)

Barry Canton holds a BEng and an MEngSc from University College Dublin in Mechanical Engineering and a PhD from MIT in Biological Engineering. He has published pioneering work on the refinement and characterization of genetically encoded biological devices, building on the lessons of standardization from electronic engineering. His work to produce the first datasheet for a biological device serves as the prototype for device characterization in the MIT Registry of Standard Biological Parts. During his graduate work, he also constructed the first biological “virtual machine” to decouple system operation from the cellular chassis. Barry is also a founder of OpenWetWare, an online community of life science researchers committed to open science. Now he and four other MITers have founded a new synthetic biology startup called Ginkgo BioWorks.

Ben Cerveny
Ben Cerveny (Stamen Design)

Cerveny is a strategic and conceptual advisor to Stamen, helping to articulate an approach toward creative visualization and to evaluate and develop potential partners and engagements relative to that vision. He is a highly regarded experience designer and conceptual strategist, guiding the creative direction and vision of multiple successful endeavors, both public and private. His clients include Nokia, Sony, and Philips, as well as the Cities of Amsterdam and Barcelona. Previously, he was founder of the Experience Design Lab at frogdesign, an international product design company, and a lead designer and platform development strategist at Ludicorp, makers of Flickr.

Timothy Childs (TCHO )

Timothy Childs is a successful chocolate entrepreneur, with previous experience co-founding and launching Cabaret Chocolates, an early pioneer of single-origin chocolate with distribution through Whole Foods and other national outlets. Prior to his initiation in the chocolate industry, he worked on machine vision with NASA’s Space Shuttle program, and launched several early-stage companies in the internet and computer graphics industries. Timothy has a deep background in community building, and was a cofounder of both VeRGe and Web3D RoundUP. Timothy’s other obsessions are paragliding and video timelapse projects.

Jeremy Cloud (Synthesis Studios)

As a senior software architect at Synthesis, Jeremy specializes in software prototyping and algorithmic design. He holds a B.S. in Computer Science from Northwestern University. Jeremy enjoys designing and implementing domain specific languages, such as the one used in Holmz, the brains behind www.WattzOn.com.

Matt Cottam (Tellart, Rhode Island School of Design and Umeå Institute of Design)

Matt Cottam studied Industrial Design at Rhode Island School of Design. In the 10 years since graduation he has been teaching courses at RISD on topics including product and service design, physical computing, design for emergency medicine, and human habitation and life support in extreme environments. Matt is a Paramedic for the Department of Health and Human Services as well as the National Ski Patrol. Since 2004 he has been a faculty member at the Design Institute Umeå in Sweden, where he teaches the Experience Prototyping Course. In 2000 Matt co-founded Tellart, a product, service, and environment design firm with offices in Rhode Island and California. Tellart’s clients include international manufacturers and service providers such as Nokia, Humana, Novartis, Otis Elevator and Stanford University. Matt serves as Tellart’s CEO and works closely with clients using information architecture and design methods to research challenges, discover opportunities for innovation, and build strategies and tactics for design interventions.

Colleen Crary
Colleen Crary (IEEE Standards Association)

Colleen Crary is a veteran of the global corporate workforce in strategic marketing and new business development, offering support to emerging technology businesses.

Creating consumer-centric products and programming is one of her specialties, listening to the voice of the customer (VoC) and creating cross-organizational teams to realize consumer solutions. With a knack for bringing business and technology interests together in mutually beneficial alliances, she forms and leads productive teams that deliver revenue.

She has also worked for investors to help commercialize and bring to market new programs, products and services, driving new product development, creating new markets, and adding positive growth to existing markets. This includes the formation and leadership of (peaceful) productive teams that consist of technological, science and financial interests.

Her clients have included Siemens, IEEE, Toshiba, Microsoft, IBM, Nokia, Nortel, Panasonic, T-Mobile, Sanyo, Intel, Sun Microsystems, Sony, AT&T, D-Link, Kingston, Lexar Media, LG Chem, Motorola, Philips, SanDisk, Sprint, Texas Instruments, and Hewlett Packard.

Andrew Dent
Andrew Dent (Material ConneXion, Inc.)

Dr. Dent plays a key role in the expansion of Material ConneXion’s technical knowledge base. His primary function is to direct research into innovative products and processes. His research directs the selection of materials to be juried into Material ConneXion’s library and guides the implementation of consultancy projects. His role includes coordinating the monthly jury selections that vote 50-60 new materials into Material ConneXion’s libraries in New York, Milan, Cologne, Daegu, and Bangkok as well as management of the physical library team and our online database.

Dr. Dent received his Ph.D. in materials science from the University of Cambridge in England. Prior to joining Material ConneXion, Dr. Dent held a number of research positions both in industry and academia. At Rolls Royce PLC, Dr. Dent specialized in turbine blades for the present generation of jet engines. He has completed postdoctoral research at Cambridge University and at the Center for Thermal Spray Research, SUNY, Stony Brook, NY. Other research projects, during this period, included work for the US Navy, DARPA, NASA, and the British Ministry of Defense.

Dr. Dent has contributed to many publications and books, and is the co-author of the books ‘Material Connexion: A Global Resource Of New And Innovative Materials For Architects, Artists And Designers’ with George M. Beylerian and “Ultramaterials: How Materials Innovation is Changing the World.” He currently writes “Material Innovatoin” – a bi-weekly column for BusinessWeek’s online Innovation Page. He is a frequent speaker on materials innovation and design across many disciplines.

Chris Dunphy (Two Steps Beyond)

Chris is the former Director of Competitive Analysis for Palm and PalmSource, but for the past three years has been independent and turned his life into a living laboratory for technomadic living.

Nathan Eagle
Nathan Eagle (MIT)

Nathan Eagle is a Research Scientist at the Massachusetts Institute of Technology and a Postdoctoral Fellow at the Santa Fe Institute. His research involves applying machine learning and network analysis techniques to large human behavioral datasets generated by mobile phones. As a Fulbright Scholar in 2006, he launched MIT’s EPROM (Entrepreneurial Programming and Research on Mobiles) initiative while teaching in universities in Kenya and Ethiopia, developing a mobile phone programming curriculum that has been adopted by twelve Computer Science departments across Africa. He graduated from Stanford University with a B.S. in Mechanical Engineering, an M.S. in Management Science and Engineering, and an M.S. in Electrical Engineering. His PhD from the MIT Media Laboratory on Reality Mining was declared one of the ‘10 technologies most likely to change the way we live’ by the MIT Technology Review magazine. Nokia recently named him one of the top mobile phone developers in the world. In 2008, he formed the company txteagle with the goal of enabling the 2 billion mobile phone subscribers living in the developing world to generate income using their phones. His research is regularly featured in the media including the New York Times, The Wall Street Journal, BusinessWeek, and CNN.

Greg Elin
Greg Elin (Sunlight Foundation)

Greg Elin created the Sunlight Labs at the Sunlight Foundation in 2006 and now serves as the organization’s Chief Data Architect, where he researches and evangelizes new ways to share heterogeneous, incomplete government data. The Sunlight Foundation is a Washington DC-based non-partisan grant making and programming foundation committed to helping citizens, bloggers and journalists be their own best congressional watchdogs, by improving access to existing information and digitizing new information, and by creating new tools and Web sites to enable all of us to collaborate in fostering greater transparency. Greg Elin is also the creator of Fotonotes, an open-source image annotation technology, and has attended Etech for many years and learned a great deal.

Drew Endy
Drew Endy (Stanford & The BioBricks Foundation (BBF))

Drew Endy is Assistant Professor in the Faculty of Bioengineering at Stanford University. He previously helped set up the Department of Biological Engineering at Massachusetts Institute of Technology. He serves as President of the BioBricks Foundation, a not-for-profit organization promoting open access to biological technologies, and has cofounded two biotechnology companies. Esquire magazine recently named Drew one of the 75 most influential people of the 21st century. Drew gained his doctorate in biochemical engineering from Dartmouth College and carried out postdoctoral research at University of Texas and University of Wisconsin.

Rob Faludi
Rob Faludi (NYU)

Robert Faludi is an graduate instructor at NYU and a specialist physical computing and networked objects. He holds a B.A. from Oberlin College, an M.A. in Cognitive Psychology from New York University, and a second Masters in Interactive Telecommunications also from NYU. For ten years, his San Francisco-based Faludi Computing supported Internet startups like Match.com and Salon, and created interactive web sites for companies like Gap, Visa, Lonely Planet and American Eagle Outfitters. As a researcher for NYU’s Department of Psychology and Center for Neural Science, he investigated the connections between visual perception, motor action and the mathematical properties of environmental affordances. At ITP he specialized in physical computing, dense social networks and networked objects, work continued as a Resident Researcher there and at Microsoft Research. He frequently consults on interactive projects including recent work in entertainment, architecture, and toys. Faludi’s work has appeared in The New York Times, Wired Magazine, Good Morning America, BBC World and many other publications. Projects include Social Genius, a multimedia name-learning game; WildLight, a networked device that brings organic light to dark or windowless spaces and BlueWay, a networked location and wayfinding system. He is a co-creator of the LilyPad XBee wearable radios, and Botanicalls, a system that allows thirsty plants to place phone calls for human help.

Maia Garau
Maia Garau (Dynamic Diagrams)

Maia Garau teaches at RISD and is a senior user experience consultant with Dynamic Diagrams, where she translates research into visual explanations that bring complex ideas to life. Recent projects focused on information design and service improvements for clients including Hewlett Packard, the Aerospace Corporation and the World Health Organization. Prior to joining Dynamic Diagrams she was sponsored by British Telecom to conduct doctoral research on improving avatar-mediated communication. She went on to manage a European Union research project on social presence in virtual environments, and then focused on design strategy for Radar’s mobile picture-sharing service. Maia has a BA in comparative literature from Brown University, an MSc in virtual environments from the Bartlett School of Architecture, and a PhD in computer science from University College London.

James Governor (RedMonk)

Co-founder of RedMonk, the first open source analyst company. Work with firms like Adobe, IBM, Microsoft, and Sun, helping them to understand how the IT world is changing and how they should respond.

I live and work in London with my wife and son. I travel too much. I could live in a mud hut and only eat raw vegetables and still have the carbon footprint of a small town.

David Grewal (Harvard & BBF)

David Singh Grewal is the author of Network Power: The Social Dynamics of Globalization, which is his first book. He is currently at Harvard University, where he is a PhD candidate in the field of political theory. His dissertation, Markets, Morals and Minds: A History of Political Economy is now nearing completion. David is a graduate of the Yale Law School and of Harvard College. He is an American Citizen and an Overseas Citizen of India. He is married to Daniela Cammack and lives in Cambridge, Mass.

mark hansen (ucla)

Mark Hansen is an Associate Professor of Statistics at UCLA, where he also holds joint appointments in the Departments of Design|Media Art and Electrical Engineering. Since 2006, he has served as a Co-PI for the Center for Embedded Networked Sensing, an NSF STC.

Liz Henry (BlogHer)

Liz Henry is a producer and developer at BlogHer, the award-winning aggregation, syndication and advertising network for women bloggers. She has been writing online since 1990, drafted the Common Public Attribution License for SocialText, and has been a key figure in organizing BarCampBlock, WoolfCamp, the Tiptree Awards and Wiki Wednesday. She has been a wheelchair user for fifteen years, and is a proud member of the Secret Feminist Cabal.

Brian Hinch (Tellart)

Brian Hinch has been working at Tellart since 2001 and currently serves as its Technology Director. Since studying Graphic Design at Rhode Island School of Design he has been designing and developing tools for designers of various stripes. While working at Tellart he has focused on building a set of hardware and software tools that can be used to quickly prototype new products. Recently he has been looking at ways to prototype services—systems of physical and software elements. With other Tellart team members, Brian has led workshops at the Industrial Design Society of America’s annual conference and has taught the Experience Prototyping Course in the Interaction Design Masters Program at Umeå University Institute of Design in Sweden.

Andrew "bunnie" Huang
Andrew "bunnie" Huang (Chumby Industries)

Andrew “bunnie” Huang, VP Hardware Engineering and Founder, is a nocturnal hacker and the hardware lead; his responsibilities include the architecture, design and production of chumby devices, as well as the strategic planning and ecosystem development of the broader Chumby hardware platform. With a PhD in EE from MIT, he has completed several major projects, ranging from hacking the Xbox (and writing the eponymous book), to designing the world’s first fully-integrated photonic-silicon chips running at 10 Gbps with Luxtera, Inc., to building some of the first prototype hardware for silicon nanowire device research with Caltech. bunnie has also participated in the design of 802.11b/Bluetooth transceivers (with Mobilian), graphics chips (with SGI), digital cinema CODECs (with Qualcomm), and autonomous robotic submarines (with MIT ORCA/AUVSI). He is also responsible for the un-design of many security systems, with an appetite for the challenge of digesting silicon-based hardware security. bunnie is also a contributing writer for MAKE magazine and a member of their technical advisory board.

Andrew Hunt
Andrew Hunt (Pragmatic Programmers, LLC)

Andy started in the do-it-yourself days of CP/M and the S100 bus, of Heathkits and Radio Electronics. Andy wrote his first real program, a combination text editor and database manager, for an Ohio Scientific Challenger 4P. It was a great era for tinkering. Andy started hacking in 6502 assembler, modifying operating systems, and wrote his first commercial program (a Manufacturing Resources Planning system) in 1981. He taught himself Unix and C, and began to design and architect larger, more connected systems.

Working at large companies, Andy kept an ear on Usenet, and started his early email habit via a direct bang-path to ihnp4. Next he settled into electronic pre-press and computer graphics, and worked on that wondrous eye-candy that was Silicon Graphics machines. By now a firm command of several flavors of Unix, from BSD to System V, led Andy to try consulting. His knack for stirring things up really began to come in handy, and it soon became obvious that many of his clients each suffered similar problems—-problems that Andy had already seen and fixed before.

Andy joined up with Dave Thomas and they wrote the seminal software development book, The Pragmatic Programmer, followed a year later by the original Programming Ruby: The Pragmatic Programmer’s Guide, which introduced the Western world to this new language from Japan. Together they founded The Pragmatic Programmers and have became increasingly well known, as founders of the new agile movement and authors of the Agile Manifesto, as well as proponents of Ruby and more flexible programming paradigms, and their Pragmatic Bookshelf publishing business, helping keep developers at the top of their game.

Andy is a member of IEEE and ACM, founder of the Pragmatic Programmers, founder of the Agile Alliance and author of the Agile Manifesto, and author of six books. He is an active musician and woodworker, and continues looking for new areas where he can stir things up.

Tom Igoe
Tom Igoe (Interactive Telecommunications Program, NYU)

Tom Igoe teaches courses in physical computing and networking, exploring ways to allow digital technologies to sense and respond to a wider range of human physical expression. Coming from a background in theatre, his work has centered on physical interaction related to live performance and public space. His current research focuses on ecologically sustainable practices in technology development. He is the author of two books, “Making Things Talk: Practical Methods for Connecting Physical Objects,” and with Dan O’Sullivan, “Physical Computing: Sensing and Controlling the Physical World with Computers,” which has been adopted by numerous digital art and design programs around the world. Projects include a series of networked banquet table centerpieces and musical instruments; an email clock; and a series of interactive dioramas, created in collaboration with M.R. Petit. He has consulted for The American Museum of the Moving Image, EAR Studio, Diller + Scofidio Architects, Eos Orchestra, and others. He is a contributor to MAKE magazine and a collaborator on the Arduino open source microcontroller project. He hopes someday to work with monkeys, as well.

Joichi Ito
Joichi Ito (Creative Commons)

Joichi Ito is the CEO of Creative Commons (http://www.creativecommons.org). He is a co-founder and board member of Digital Garage (http://www.garage.co.jp/) and the CEO of Neoteny (http://www.neoteny.com.) He is on the board of Technorati (http://www.technorati.com/) and helps run Technorati Japan (http://www.technorati.jp/). He is a Senior Visiting Researcher of Keio Research Institute at SFC in Japan. He is the Chairman of Six Apart Japan (http://www.sixapart.jp/) the weblog software company. He is on board of a number of non-profit organizations including The Mozilla Foundation, WITNESS (http://www.witness.org/) and Global Voices (http://www.globalvoicesonline.org/). He has created numerous Internet companies including PSINet Japan, Digital Garage and Infoseek Japan and was an early stage investor in Six Apart, Technorati, Flickr, SocialText, Dopplr, Last.fm, Rupture, Kongregate, etology Inc and other Internet companies. He has served and continues to serve on various Japanese central as well as local government committees and boards, advising the government on IT, privacy and computer security related issues. He is currently researching “The Sharing Economy” as a Doctor of Business Administration candidate at the Graduate School of International Corporate Strategy at Hitotsubashi University in Japan. He maintains a weblog (http://joi.ito.com/) where he regularly shares his thoughts with the online community. He is the Guild Custodian of the World of Warcraft guild, We Know (http://weknow.to/).

Ito was listed by Time Magazine as a member of the “Cyber-Elite” in 1997. Ito was listed as one of the 50 “Stars of Asia” by BusinessWeek and commended by the Japanese Ministry of Posts and Telecommunications in 2000. He was selected by the World Economic Forum in 2001 as one of the “Global Leaders for Tomorrow”, chosen by Newsweek as a member of the “Leaders of The Pack” in 2005, and listed by Vanity Fair as a member of “The Next Establishment” in 2007. Ito was also named by Businessweek as one of the 25 Most Influential People on the Web in 2008.

Tony Jebara
Tony Jebara (Columbia University & Sense Networks)

Tony Jebara is associate professor of computer science at Columbia University as well as chief scientist and co-founder at Sense Networks. His research intersects computer science and statistics to develop algorithms that learn from spatio-temporal data, networks, images and text. He has published over 50 scientific articles and is the author of the book Machine Learning: Discriminative and Generative (Springer). Jebara is the recipient of the Career award from the National Science Foundation and has also received awards for his papers from the International Conference on Machine Learning and from the Pattern Recognition Society. Jebara’s work has been featured on TV (ABC, BBC, New York One, TechTV) as well as in the popular press (New York Times, Slash Dot, Wired, Scientific American, Newsweek). He obtained his PhD in 2002 from MIT.

Mary Lou Jepsen
Mary Lou Jepsen (Pixel Qi)

Dr. Mary Lou Jepsen was recently named one of the hundred most influential people in the world by Time Magazine in May 2008 for her work in creating Pixel Qi, and her previous work at One Laptop per Child where she was the founding chief technology officer. Notably Mary Lou invented the laptop’s sunlight-readable display technology and co-invented its ultra-low-power management system. Critically, she transformed these inventions into ready-to-ship hardware, integrated into the XO laptop. Mary Lou convinced some of the world’s largest electronics manufacturers to create the XO with her, and she created and managed the relationships between OLPC and them. She was responsible for all of the OLPC hardware, mechanicals, electronics, display, integration, manufacturating, certification, and environmental footprint reduction during her tenure at OLPC.

The XO laptop is the lowest-cost laptop ever made, the lowest-power laptop ever made, and the most environmentally friendly laptop ever made. It has received numerous awards, drawn widespread global attention, and spurred the new class of compact laptop – which is expected to grow to over 50 million units by 2010.

Mary Lou’s earlier contributions have had world-wide adoption in successful HDTV, projector and head-mounted display products. She has been a pioneer in single-panel field-sequential projection display systems and liquid-crystal-on-silicon system-on-chip devices. She co-founded the first company whose sole effort was development of microdisplays in 1995 (The Microdisplay Corporation) and served as its chief technology officer through 2003. Until the end of 2004, she was a group executive and the chief technology officer of the display division at Intel Corporation.

Mary Lou holds a Ph.D. in Optical Sciences, a B.S. in Electrical Engineering (with honors) and a B.A. (req.) in Studio Art all from Brown University as well as a Master of Science in Holography from the MIT Media Lab.

Brian Jepson
Brian Jepson (O'Reilly Media, Inc.)

Brian Jepson is Executive Editor for Make Magazine’s Make:Books series, co-author of Mac OS X Tiger for Unix Geeks, and has written and edited a number of other geeky books. He’s also a volunteer system administrator and all-around geek for AS220, a non-profit arts center that gives Rhode Island artists uncensored and unjuried forums for their work.

Eduardo Jezierski
Eduardo Jezierski (InSTEDD)

Eduardo Jezierski has spent his whole career designing, implementing, and deploying software solutions on a global scale. He originally received an MsC in Informatics after initial work in nuclear engineering, and later worked in Argentina in the areas of GIS analysis, machine learning, and modeling for anthropology challenges. His Master’s thesis was on robotics control, genetic algorithms and neural networks. He spent nine years in software development at Microsoft, first supporting largest enterprise customers, then later as Program Manager and Solutions Architect.

He was one of the founders of a team dedicated to building software assets (tools, practices, frameworks, services, content and information architectures) to improve quality and productivity of Microsoft’s business customers. The usage of these assets and frameworks climbed at its inception from zero to more than a million developers worldwide and adoption in excess of 80% of the target market – including financial, healthcare, military, and manufacturing customers.

Mr. Jezierski also developed a strategy for building communities consisting of academia, software vendors, other technical partners, customers and grassroots participants by initiating new SharedSource approach for engineering at Microsoft. There are now more than 25,000 registered members and hundreds of thousands of lines of source code shared between the participants, while still maintaining acceptable IP protection for Microsoft and other members. A practitioner of agile software-design approaches, he has built and led numerous global teams in producing mission-critical assets in just months, and has presented on software architectures and design approaches for large distributed systems in conferences around the globe. Most recent development arenas include transactional and analytics systems, software systems integration, scalable web services, and user interface design.

He helped found a team at Microsoft dedicated to starting new businesses by providing an internal venture capital model and growing innovation practices and entrepreneurship in the company, working directly with the staff of the Chief Software Architect. He contributed to defining strategy and early execution of the new group and delivered prototypes in the domain of mesh architectures, real-time communications and immersive web environments for long-tail retail. Several of these prototypes were designed, written, and validated in the field in collaboration with Microsoft’s Humanitarian Systems Group.

Jeevan Kalanithi
Jeevan Kalanithi (Taco Lab LLC)

Jeevan Kalanithi is a designer and technologist specializing in human-computer interaction and physical computing. He is a principal and founder of Taco Lab, a design/engineering firm specializing in physical-to-cloud interfaces.

Jeevan and his collaborators’ works have been shown at venues such as Villette Numerique, EYEBEAM, the Oslo Philharmonic and the Miami Art Museum. Jeevan has received awards including honors from the ID Magazine Student Design Review and a National Science Foundation Graduate Fellowship. His work has been featured in publications such as Gizmodo, Engadget, Wired Gagdet Blog, PC Magazine, Media Magazine and The Boston Globe.

Jeevan holds an SM from The Media Lab at MIT and BS in Symbolic Systems from Stanford.

Lisa Katayama
Lisa Katayama (TokyoMango)

Lisa Katayama is a bilingual journalist and Japanese contemporary culture expert. Her blog, TokyoMango.com, is an archive of fun products, strange news, and cultural tidbits from her native Japan. Her book, Urawaza: Secret Everyday Tips and Tricks from Japan, is a collection of life hacks that use ordinary objects to do extraordinary things. Recent assignments include stories for Wired, PopSci, Boing Boing, Gizmodo, and PRI’s Studio360. She has a MA in Human Rights from Columbia and lives on the West Coast.

Zoë Keating
Zoë Keating (www.zoekeating.com)

Armed with her cello and a computer, Zoë Keating is a one-woman orchestra. She records layer upon layer of cello, her feet dancing over an array of pedals to transform her solo performances into multipart works. Classically trained from the age of eight, Zoë spent her post-graduate years working in computer software and moonlighting as a cellist. Inevitably, she combined the two, and developed her signature style while improvising for late night crowds in San Francisco warehouse spaces.

Zoë’s self-produced album, “One Cello x 16: Natoma”, was #1 on the iTunes Classical charts and #2 in iTunes Electronica. She has performed on NPR, written music for film and played with Imogen Heap, Mark Isham, DJ Shadow, The Dresden Dolls, Paolo Nutini and Rasputina.

Aaron Koblin
Aaron Koblin (Google)

Aaron Koblin is an Artist|Designer|Researcher focused on creating and visualizing human systems. Currently part of Google’s Creative Lab in San Francisco, California, Aaron creates software and architectures to transform social and infrastructural data into rich digital expression. Koblin’s work has been shown internationally and is part of the permanent collections at the Museum of Modern Art (MoMA) in New York.

Raffi Krikorian (Synthesis)

Raffi’s expertise lies in taking things apart and putting them back together in interesting ways. He’s the author of TiVo Hacks: 100 Industrial Strength Tips and Tools, a co-creator of Internet Zero, and serves as an advisor to the platform for open source media. In the past, Raffi was, in association with the Australian Film TV and Radio School (AFTRS), a technical mentor at the Laboratory for Advanced Media Production (LAMP); he also was on the program committee for the 2005 O’Reilly Emerging Technologies Conference.

Raffi’s interests include speculating on the future of television and radio, mobile computing, “inter-networking”, P2P, social software, alternate reality gaming, and embedded systems design. He is an Adjunct Assistant Professor of Communications at the Interactive Telecommunications Program (ITP) at Tisch School of the Arts at New York University, which was named by Business Week as one of the top D-schools. Academically, Raffi holds an SB and a MEng in EE/CS from the Massachusetts Institute of Technology, and an SM from the Physics and Media group of the MIT Media Lab.

Derek Lomas (UC San Diego AND Playpower.org)

Derek Lomas, MFA, is a scientist and artist who currently directs the Social Movement Laboratory at the California Institute of Telecommunications and Technology (Calit2) at UC, San Diego.

The Social Movement Laboratory, founded by Mr. Lomas and Natalie H.M. Jeremijenko, is a hybrid arts laboratory researching the aesthetics and dynamics of social activity.

William E. Lowell
William E. Lowell (Business Development Directives)

Bill Lowell is Founder and President of Business Development Directives (BDD), a nationally recognized, research-driven marketing and management consulting firm. With more than 20 years of experience working with some of the world’s leading technology organizations, Bill has authored more than 50 incisive articles on research, marketing and business, and facilitated more than 1,500 interactive presentations. He is also the author of the book titled “Focus Groups Made Simple.”

Chris Luebkeman

Dr. Chris Luebkeman is a bridge builder of many kinds. He is a third generation educator who has been formally educated as a geologist, structural engineer and architect who believes that successful design cannot be separated from breadth of knowledge and steadfast inquiry. Prior to joining Arup in 1999, he taught in the Departments of Architecture at the Swiss Federal Institute of Technology [ETH] in Zurich, the University of Oregon, the Chinese University of Hong Kong, and at the Massachusetts Institute of Technology [MIT].

His industry funded research program at MIT, which continues today, is entitled ‘house_n; MIT’s intelligent home of the future.’ This is a technology and tectonic exploration of the integration of the digital with the physical.

He continues to utilize his broad interests and enthusiastic belief in our zeitgeist in his current position as Director for Global Foresight and Innovation at Ove Arup & Partners (www.arup.com) headquartered in London. His experiences have enabled him to specialize in being a generalist with a view to being “in league with the future.”

Chris joined Arup to become joint Director of Research and Development. He co-led a group of over fifty of the firm’s most highly skilled and technically able individuals. He was responsible for developing the role of the group with a focus on design research. He has enjoyed a particular responsibility within the Arup Group for encouraging and mentoring innovation projects.

Chris is an active facilitator and motivational speaker. He lectures widely [51 cities in 26 countries in 2006-2008] on the future, sustainability, and innovation, as well as on research at Arup.

facilitated the creation of an eCommerce strategy, initiated a series of research projects on the future and is constantly encouraging lateral thinking. He is a member of Arup’s Design and Technical Executive which promotes the highest standards of design and technical skill to ensure that Arup is one of the world’s leading practitioners in its chosen fields.

He is currently spending most of his time and energy building a better understanding of the way in which the driving forces of global change should be incorporated into more effective global business strategies. His current role puts him at the forefront of understanding where ‘things are heading’ and enables Arup to be there first.

Jane McGonigal
Jane McGonigal (Avant Game)

Jane McGonigal takes play seriously. She is the director of game research and development at the Institute for the Future in Palo Alto, California, and is currently writing a book about how games can save the real world (Reality is Broken, Penguin Press, 2010). She is also an award-wining game designer, best known for directing and designing alternate reality games such as The Lost Ring, World Without Oil, and Cruel 2 B Kind. She has a PhD. in performance studies from the University of California at Berkeley and blogs at www.avantgame.com.

Mike McKay (Baobab Health Malawi)

Mike McKay likes to hack for social justice. Before figuring out how to actually do that he worked for the bad guys in big media. Now he lives in Malawi, Africa and together with his team is using technology to fight HIV in one of the poorest places on earth.

David Merrill
David Merrill (Massachusetts Institute of Technology Media Lab)

David Merrill is currently finishing his Ph.D. in the Ambient Intelligence Group at the MIT Media Lab. Before MIT he was at Stanford (BS ‘00, MS ‘02), where he studied human-computer interaction and cognitive science, and built new instruments for electronic music. David’s work is in the area of interfaces and systems for ubiquitous information access and manipulation, and his expertise encompasses product invention, design, and implementation (hardware + embedded firmware + software + wireless communication). His latest project, in collaboration with Jeevan Kalanithi, is Siftables – the world’s first general-purpose, distributed, inch-scale tangible user interface platform.

David’s work has been featured in meetings such as Siggraph, CHI and Maker Faire, and publications such as PC Magazine, ID Magazine, and The Boston Globe.

David is from Santa Cruz County, California.

Michal Migurski (Stamen Design)

Stamen partner Michal Migurski architects the technical aspects of Stamen’s work, moving comfortably from active participation in Stamen’s design process, designing database schemas and API’s, to creating the dynamic applications that Stamen delivers to clients.

Michal has been building for the web since 1995, specializing in data design and publishing for a diverse range of clients and numerous public, technical research projects and active open source codebases. He’s a Polish National and holds a degree in Cognitive Science from UC Berkeley. He maintains an active weblog at mike.teczno.com, and likes to talk in front of groups.

Eric Paulos
Eric Paulos (Carnegie Mellon University)

Eric Paulos is an Assistant Professor in the Human-Computer Interaction Institute within the School of Computer Science at Carnegie Mellon University. Previously he was Senior Research Scientist at Intel in Berkeley, California where he founded the Urban Atmospheres research group – challenged to employ innovative methods to explore urban life and the future fabric of emerging technologies across public urban landscapes. His areas of expertise span a deep body of research territory in urban computing, sustainability, green design, environmental awareness, social telepresence, robotics, physical computing, interaction design, persuasive technologies, and intimate media. Eric is a leading figure in the field of urban computing and is a regular contributor, editorial board member, and reviewer for numerous professional journals and conferences. He received his PhD in Electrical Engineering and Computer Science from UC Berkeley where he helped launch a new robotic industry by developing some of the first internet tele-operated robots including Space Browsing helium filled blimps and Personal Roving Presence devices (PRoPs).

Eric is also the founder and director of the Experimental Interaction Unit and a frequent collaborator with Mark Pauline of Survival Research Laboratories. Eric’s work has been exhibited at the InterCommunication Center (ICC) in Japan, Ars Electronica, ISEA, SIGGRAPH, the Dutch Electronic Art Festival (DEAF), SFMOMA, the Chelsea Art Museum, Art Interactive, LA MOCA, Yerba Buena Center for the Arts, the ZKM, Southern Exposure, and a performance for the opening of the Whitney Museum’s 1997 Biennial Exhibition.

Seth Raphael (MIT Media Lab)

Seth Raphael has a Masters in Magic and Technology. It shows. His performances destroy

Eric Rasmussen
Eric Rasmussen (InSTEDD)

Dr. Eric Rasmussen was elected in October 2007 as Chief Executive Officer of InSTEDD (Innovative Support to Emergencies, Diseases and Disasters), an international nonprofit organization founded by Google.org and dedicated to delivering innovative technological support to those who help the world stay safe.

Prior to accepting this position Dr. Rasmussen was both Chairman of the Department of Medicine within Naval Hospital Bremerton near Seattle, Washington, and an advisor in humanitarian informatics for the US Office of the Secretary of Defense. He holds academic positions at several institutions and has been a Principal Investigator for both the Defense Advanced Research Projects Agency (DARPA) and for the National Science Foundation. He is a Reviewer for the Journal of the American Medical Association (JAMA) and the American Journal of Public Health and sits on several advisory boards, including the Crisis Management Resources Board for the National Academy of Sciences. He has a number of publications and has been awarded several personal, unit, and theater military decorations, including a Presidential Legion of Merit.

Dr. Rasmussen spent seven years enlisted in nuclear submarines before leaving the Navy to receive his undergraduate and medical degrees from Stanford University. After graduate work in molecular biology at Los Alamos National Laboratory and teaching in Haiti, he completed a Residency in Internal Medicine and re-entered the Navy as Chief Resident in Medicine at the Navy Medical Center in Oakland, California. Subsequent Navy positions included three years as Fleet Surgeon for the US Navy’s Third Fleet.

Dr. Rasmussen, with an additional European Master’s Degree in Disaster Medicine, served on the Afghanistan humanitarian support planning staff within US Central Command Headquarters (CENTCOM) in 2002, and later as a physician to the Iraq Disaster Assistance Response Team (DART) for the Iraq War in 2002-2003. As a member of the DART, he served within the International Humanitarian Operations Center in Kuwait and was later selected for the DARPA 2003 “Sustained Excellence in a Principal Investigator” award.

Further work as Director of the Strong Angel series of international humanitarian support demonstrations led to work in Afghanistan in 2004 and 2007, and in Indonesia as head of a Civil-Military Coordination Team for the tsunami response in Banda Aceh in early 2005. Later in 2005, he deployed with Joint Task Force Katrina in New Orleans, coordinating a small portion of the relief response after Hurricane Katrina.

In addition to his responsibilities at InSTEDD, he currently serves as Permanent Advisor to the United Nations Secretary-General’s High-Level Forum on Water Disasters, and as a member of Kofi Annan’s Global Humanitarian Forum.

Eric has been married for more than 20 years to Demi, and has daughters Melissa and Faith. He divides his time between Palo Alto and a small ranch near Olympic National Park in western Washington.

Dustyn Roberts
Dustyn Roberts (Honeybee Robotics & ITP)

Dustyn is currently working for the Manhattan based engineering firm Honeybee Robotics and is just returning from an extended assignment with an Australian mining company in Perth. Previously, she helped design and integrate a subsystem for NASA’s 2009 Mars Science Laboratory mission. She has consulted for an artist in residence at Eyebeam (with ITP alumni James Powderly and Michelle Kempner), taught an adult “Robots for Beginners” class at a robot toy store, and sometimes helps out another ITP alumni Jeff Fedderson developing sustainable energy projects for the Habana Outpost. She was featured in October 2006 in the BBC Science pilot “Battle of the Geeks,” and published an article in the Journal of Applied Biomechanics in 2007. Her interests range from sustainable energy to animatronics and everything in between.

Eric Rodenbeck (Stamen Design)

Eric Rodenbeck is Stamen’s founder and creative director. He is a 10-year veteran of the interactive design field, and has spent this time working to extend the boundaries of online media and live information visualization.

Eric led the interactive storytelling and data-driven narrative effort at Quokka Sports, illustrated and designed at Wired and Wired Books, and was a co-founder of the design collective Umwow. He has lectured and spoken at Yale University, the University of Southern California, numerous O’Reilly technology conferences, Esther Dyson’s PC Forum, and South by Southwest, among others. Eric studied architecture at Cooper Union in New York City and received a B.A. in the History and Philosophy of Technology from The New School for Social Research.

Jason Schultz (Samuelson Law, Technology & Public Policy Clinic, UC Berkeley School of Law)

Jason M. Schultz is the Acting Director of the Samuelson Law, Technology & Public Policy Clinic and a clinical instructor at the UC Berkeley School of Law (Boalt Hall). Before joining Boalt Hall as a faculty member in the Samuelson Clinic, he was a Senior Staff Attorney at the Electronic Frontier Foundation (EFF), one of the leading digital rights groups in the world. Prior to EFF, he practiced intellectual property law at the firm of Fish & Richardson, P.C. and served as a clerk to the Honorable D. Lowell Jensen of the Northern District of California. While a student at Boalt Hall, he managed the Berkeley Technology Law Journal and interned for the Honorable Ronald M. Whyte of the Northern District of California.

Toby Segaran
Toby Segaran (Metaweb)

Toby Segaran is the author of the O’Reilly title, “Programming Collective Intelligence”, Amazon’s top-selling AI book, and the Data Magnate at Metaweb Technologies. Prior to Metaweb he founded and sold a biotechnology software company. He loves applying data-mining algorithms to everything ranging from pharmaceutical trials to online dating to financial risk models.

Reshma Shetty (Ginkgo BioWorks)

Reshma Shetty graduated from MIT with a PhD in Biological Engineering in 2008 where she engineered bacterial to smell like mint and banana. Reshma Shetty has been active in the field for several years and co-organized SB1.0, the first international conference in synthetic biology in 2004. She spearheaded the use of OpenWetWare, a wiki for life science researchers, as an educational tool when she helped teach an MIT undergraduate laboratory course in synthetic biology in 2006. The course demonstrated how wiki’s can support university education and has served as a model for courses from institutions across the country. She also engineered bacteria to smell like mint and banana’s. Now she and four other MITers have founded a new synthetic biology startup called Ginkgo BioWorks.

Kevin Slavin
Kevin Slavin (area/code)

Kevin Slavin is the Managing Director and co-Founder of area/code. He has worked in corporate communications for technology-based clients for 13 years, including IBM, Compaq, Dell, TiVo, Time/Warner Cable, Microsoft, Wild Tangent and Qwest Wireless.

Zach Smith
Zach Smith (RepRap Research Foundation)

Zach Smith likes to dream big, fail big, and win big. His true passion in life is acting as a catalyst and helping others do amazing things. Whether it is creating open source micro controllers, robot controller software, object sharing websites, or self replicating 3D printers there is one central purpose: to help other people help themselves create an awesome world to live in. He hopes that someday we can create a world that surpasses even the wildest futures portrayed in science fiction. I think the universe is and will continue to be completely rad. Do you want to help?

Jasper Speicher
Jasper Speicher (Tellart LLC)

Jasper’s role as lead engineer at Tellart involves a variety of responsibilities including: designing, manufacturing, and testing digital and analog electronics; repurposing and “hacking” existing electronic systems for prototype design; researching and porting open source software for a variety of desktop and embedded environments; designing and testing code for user interfaces, basic DSP algorithms, and data networks, for various desktop, embedded, and mobile devices; performing on-site device installation and maintenance; designing, building and testing basic mechanical systems; managing engineering subcontractors for projects requiring expertise beyond the scope of the company; writing and illustrating proposals for work, on a variety of technical subjects, to be evaluated by non-technical clients; and maintaining direct relations with the company’s clients. When he isn’t working on consulting projects, Jasper participates in Tellart’s internal invention efforts.

Jasper received his BA from Brown University in Engineering and Visual Arts. He also completed a Masters degree in Computer Music and Multimedia at Brown. While pursuing his Masters degree, Jasper worked on grants at the Brown University SHAPE Lab, studying 3D shape processing and augmented-reality user-interfaces for creative software. He has taught Digital Sculpture and Industrial Design at Brown and the Rhode Island School of Design, and he has co-authored several academic papers published in international academic journals.

Chris Spurgeon
Chris Spurgeon (spurgeonworld.com)

By day, Chris Spurgeon is a web developer. By night, Chris mucks about with obsolete technologies, investigates odd corners of the history of science and invention, builds high-powered rockets, and maintains the blog Spurgeonworld focusing on places where science and art meet.

Molly Steenson (Princeton University School of Architecture)

Molly Wright Steenson is a design and architectural researcher who studies interactivity, responsiveness, and mobility in architecture and is pursuing a PhD in architecture at Princeton University. Molly cut her teeth on social technology in 1992 and on the web in 1994. As a design researcher, her projects have included a study with Microsoft Research India on mobile phone sharing and for another major technology client, on how social networking technologies will change people’s friendships in China and the UK. Molly was Associate Professor of Connected Communities at the Interaction Design Institute Ivrea in Italy and also was a co-founder of the groundbreaking women’s webzine, Maxi, in the 1990s. She blogs at Active Social Plastic and continues to work on design strategy for mobile, web, and urban-scale projects.

Andrea Vaccari
Andrea Vaccari (Senseable City Lab, MIT)

Andrea Vaccari is research assistant at the Senseable City Lab of the Massachusetts Institute of Technology where he is studying the integration of information and communication technologies in the built environment, and their implications in the social dynamics that drive city life itself. Throughout initiatives like WikiCity and the New York Talk Exchange, currently featured at the Museum of Modern Art in New York, the laboratory aims to leverage the huge volume of real-time geo-referenced data provided by digital devices and sensor networks to better understand cities as real-time control systems, and to provide new tools to innovate and anticipate the effects of such innovations. Vaccari is currently completing his M.Sc. in computer engineering at the Politecnico di Milano, Italy and the joint program in computer science at the University of Illinois at Chicago.

Cherie Ve Ard
Cherie Ve Ard (Two Steps Beyond)

Being a small business software entrepreneur and a heart filled with wanderlust, Cherie has always had a mobile working lifestyle in mind. It wasn’t a big leap for her to take her business on the road when the time came and completely leave behind a permanent home and office. Give her access to the internet, a little power and a laptop – and she’s all set.

Rose White
Rose White (City University of New York - Graduate Center / NYC Resistor )

I’m a doctoral student in sociology at the CUNY Graduate Center, a member of the hacker space NYC Resistor, and a blogger for monochrom. Over the years I’ve been an English major (at Louisiana State University), a doctoral student in Renaissance Studies (at Yale), an administrative assistant, a yarn shop owner, and a freelance copy editor. My first computer was a TRS-80 with a cassette drive for storage, while my most recent is a Thinkpad T41 covered in stickers. My best language is English; maybe someday I’ll catch up in German. I used to write erotica but now I mostly just hang out with people who do.

John Wilbanks
John Wilbanks (Creative Commons)

As VP of Science, John Wilbanks runs the Science Commons project at Creative Commons. He came to Creative Commons from a Fellowship at the World Wide Web Consortium in Semantic Web for Life Sciences. Previously, he founded and led to acquisition Incellico, a bioinformatics company that built semantic graph networks for use in pharmaceutical research & development. Previously, John was the first Assistant Director at the Berkman Center for Internet and Society at Harvard Law School and also worked in US politics as a legislative aide to U.S. Representative Fortney (Pete) Stark.

John holds a Bachelor of Arts in Philosophy from Tulane University and studied modern letters at the Universite de Paris IV (La Sorbonne). He is a research affiliate at the MIT Computer Science and Artificial Intelligence Laboratory in the project on Mathematics and Computation. John also serves on the Advisory Boards of the U.S. National Library of Medicine’s PubMed Central, the Open Knowledge Foundation, the Open Knowledge Definition, and the International Advisory Board of the Prix Ars Electronica’s Digital Communities awards. He also serves on the Board of Directors of the Fedora Commons digital repository organization.

Gary Wolf
Gary Wolf (Wired)

Gary Wolf is a writer and contributing editor at Wired magazine, and the author of several books. One of the founding editors at HotWired (later Wired Digital) and Wired News, Wolf is the author of Wired – A Romance; Dumb Money: Adventures of a Day Trader (with Joey Anuff); and Aether Madness.

He received a bachelor’s degree from Reed College in 1983 and a master’s degree in Political Science from the University of California, Berkeley in 1986.

Among his many other Wired stories, Wolf is the author of “The Curse of Xanadu,” about Ted Nelson and Project Xanadu, and “The World According to Woz”, about Steve Wozniak.

Wolf lives in San Francisco, California.