Monday, January 12, 2009

gaming at ces 2009

http://www.cesweb.org/gaming/default.asp

Gaming

On the retail front, gaming set records with a total of $18.9 billion in 2007 — about 50 percent over 2006 retail sales, according to NPD. Console, accessories and software sales are to thank for the industry's success, and there are no signs of slowing. CEA predicts sales for hardware will remain steady at $6.4 billion while software bounds upward to $11.5 billion, bringing the total predicted sales for 2008 to $17.9 billion.

Register today for the 2009 International CES if the gaming/digital entertainment industry matters to you.

Source: Digital America, a CEA publication.

Gaming Technology Sessions

CES is the consumer technology industry's largest educational forum, featuring more than 200 conference sessions and 500 expert speakers. Here a few of our favorites for this market, but you can search by track/program, market, date, time, facility and speaker to tailor your session schedule.
  • Innovation in Games, Game Networks and Social Gaming - Massive User Communities and Commerce
  • Game Power: Entertainment and Branding as Franchise - As Games Integrate into the Movie, Music, TV, Mobile, Advertainment & Custom Branded Experience
  • Virtual Worlds and the Massively Multiplayer Gaming Explosion - the PC, the Console and Mobile
  • Mobile Gaming Experience - the Next Generation in Games, Devices and the Coming High Speed Delivery of Content
  • Casual Gaming – The Next Great Platform in Gaming – Console, Broadband and Mobile
  • CES Reinventing Advertising, Mobile Entertainment, and Game Power Networking Room
  • Just the Facts Knowledge Track Session: CEA Gaming


Just for Gaming Technology Professionals

While all consumer technology markets converge at CES, it's still easy to find specific segments that matter to you. If gaming technology is your primary interest, start by exploring these parts of the CES show floor:

Gaming and Digital Entertainment Products at CES

The International CES remains a must for gaming technology retailers and buyers. Meet companies in the following digital entertainment categories:
  • Content and services
  • Consoles, video adapters and set-top boxes
  • Whole-house video systems
  • Gaming software and hardware
  • Controllers, wiring and more

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